To use VCMI you need to own original data files. VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. Open-source engine for Heroes of Might and Magic III For the next release we plan to focus on PvP playability. The project is constantly moving forward. There are many, many other improvments in different areas - make sure to see our changelog. They provide some decent content for single player enthusiasts. VCMI can now load and run Horn of the Abyss maps. However, be aware that game saves from older versions are not supported. Now they work correctly and are fully playable, from start to finish. Now AI does exactly what it was meant to do, that is to pose a challenge to human player. Not only does it play better in general, but also many existing issues and loopholes were found and fixed. About every aspect of map generation was improved. All options from original Shadow of Death are supported, but we also added some more for extra flexibility. RMG got a number of improvements and fixes, based on suggestions of PvP community and random map experts. This includes radial menu for army management, swipe and pinch gesture support, as well as haptic feedback. Mobile players, who turned out to be a majority of our userbase, will appreciate GUI improvements targeted at touchscreen devices. Also, we now offer smooth map zoom - that’s something certainly no other platform allows. GUI size can be freely changed without exiting the game. Major improvements include: Scalable user interface This includes quality-of-life GUI improvements and fixing issues that could spoil the look and feel of beloved Heroes game. VCMI project doesn’t stop! In release 1.3 we focused on player feedback and user experience.
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